
All points within the marked range also change to green and
are thus marked as active. The following functions can now be
used on this range:
• Increase or reduce the volume level for the entire range. Use
the Level slider for this purpose.
• Move the position. Use either the Position slider, or select
the position by means of Range.
• Delete all points in the selected range. Click on Remove in
this case.
Click in the scrollbar beneath the volume display or on any
point to terminate selection of the range.
(f) The Level determines the volume of the active (green) edit-
ing point or of the selected range. The volume can be selected
in steps of 1 dB from -30 dB to +30 dB.
(g) Use Position to determine the position (in time) of a point or
a range in the volume display.
(h) Use the Create button to launch creation of the complete
audio sample shown in the volume display.
(i) Use Range to determine the position of an editing point or a
range according to its location within the video.
• During determination of the position of an individual point,
the following menu is displayed against the background of the
current video:
Determine the position of the selected point either using the
scrollbar following activation of the Position switch, or by
means of the arrow buttons < and >.
• When determining the position for a range, the following
menu is displayed against the background of the current video:
The position of a range is determined either from the start
point (Start) or the end point (End), or by means of the arrow
buttons < and >.
(j) Use the Play button to play the audio sample currently
shown in the wave form display, provided it has been calculat-
ed. The play position in terms of time is shown next to the Play
button in minutes:seconds:frames. The instantaneous play
volume is shown on the volume display. Play can be stopped
at any time by means of the Stop button.
Click on OK to terminate editing of the wave form and to ac-
cept the settings. Note the following:
• The Volume and Correction controls are no longer avail-
able for the edited audio sample following editing of the wave
forms. You can therefore no longer modify the volume of the
wave form audio sample by means of the Volume control, nor
the volume of a parallel audio sample in relation to the wave
form audio sample by means of the Correction control.
• Insertion of a fade into a wave form audio sample deletes the
edited wave form (following a prompt). All changes to the wave
form audio sample are then lost.
• Indirect volume control of a wave form audio sample is still
possible by Correction from another audio sample. Creation
must however be repeated.
• Audio effects may be inserted into wave form audio samples.
• The sample envelope remains if you have trimmed or moved
the audio sample.
(16) Click onto the “Sample” button. A window similar to the
“Scene” video effect menu will appear. At first, you can see
the name of the sample, which can be changed if needed. The
default name is the name of the sample.
Next, you can decide if you want to create a sample that runs
across the length and position of the selected sample, com-
bining all audio tracks in that position. To do this, click onto
`Sample´ and then `Ok´. The sample will then be added to the
`Audio Record /Edit´ screen.
Another possibility is the `Sample + Scenes´ function. Here,
you can determine that the new sample starts at the beginning
of the first scene – and ends at the end of the last scene it is
positioned under.
Alternatively, you can select any time range for creating the
new sample. A sample is created, containing all sound from all
soundtracks.
Click onto `Range´, confirm with `Ok´ and select the IN and
OUT points from the already familiar Range menu. The Enve-
lope (chapter 3.2) helps you to do this. You can de/activate it
using the speaker symbol. Click onto `Ok´ in the Range menu.
This creates the sample and adds it just after the currently
activated/marked sample in the Record/Edit menu.
(17) Use the Volume button to adjust the volume of the active
video scene. You can reduce the volume of the scene (nega-
tive dB value), mute it (slider fully to the left), or increase the
volume (positive values up to 30 dB).
Use this control for example to prevent a soft sound from be-
ing drowned by another sound which is too loud (e.g. piece of
music on the background track).
A change in volume is shown in the light-blue bar which forms
the background to the audio samples. If the volume is re-
duced, the bar at the lower edge of the audio sample is also
displaced. The longer the audio sample, the more clearly of
course the characteristic is displayed.
(18) The Correction button modifies the volume of an audio
sample for the complete duration of another audio sample. The
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