
11
Bogart SE 2 user manual
These points are set to mark certain segments of a scene.
This can be a Trim procedure, but also the placement of an
Image Processing effect in the storyboard (using the Range
function). When you click with the left trackball button on "IN"
or "OUT", the trackball function changes. Rolling the trackball
then causes the video to scroll forward or backward through
the video scene with a speed depending on the speed the ball
is rotated. An additional click with the left button sets the new
beginning (IN) or end (OUT) point. A click with the right button
reinstates the original setting.
The time (Timecode) is shown in the same format you have
chosen for the Timecode display: 000:00:00 (min:sec:frames)
or 00:00:00:00 (hrs:min:sec:frames).
Scene check
These two buttons (see above) serve to quickly review the first
and last few seconds of a scene or audio segment. The "|>"
button plays the first 3 seconds starting from the IN point. The
">|" button plays the 3 seconds just prior to the OUT point.
Arrow buttons
Stepping through individual frames (see slider) works by
clicking on the ">" and "<" symbols. Clicking on ">" moves
forward to the next frame. Clicking on "<" moves backward
to the previous frame. This behavior is found at several points
in the program, for example when trimming, splitting, or using
sliders within the effect lists.
Symbols for recording, playback, pause, stop
Several menus have buttons for recording, playback, pause,
and stop, with which you can play your video and audio ma-
terial. You are probably familiar with these functions on other
devices, such as your DV-player.
This is the symbol for Record and can be found in the
recording menu. Clicking on it causes your system to start
recording, at which time you can start your video input device.
(For best results, be sure to start the input device first).
This is the symbol for Play. Clicking it will play the video
scenes or audio samples. In the recording menu it starts the
DV/HDV input device.
This button causes a Pause in the playback. Clicking on it
again ends the pause and the video material is played from the
point at which the pause was made.
The Stop symbol stops playback/recording. If you
initiate playback again, the video material will be repla-
yed from the beginning. Playback can also be stopped by
pressing the right trackball button. If you are using a DV/
HDV input device, then you can control it directly from the
Record screen. (But please be aware that most devices
are compatible, but some are not. If this is the case, the
DV/HDV device can be started manually and should then
input correctly.) In the recording menu you will also find
the three symbols listed above: stop, playback, and pause,
plus the symbols:
rewind:
and forward:
Both of these buttons have a triple function. Fast rewind and
fast forward are achieved while the DV source is in stop mode,
viewable slow rewind and slow forward in playback mode, and
frame-by-frame backward and forward in pause mode.
The color box
The color box enables you to select a color.
Clicking on the palette arrow (1) enables you to choose a spe-
cific color. Scroll through the color palette (2) until your desired
color is displayed in the color window below (3). After con-
firming this color by clicking the left trackball button you can
define the color more precisely. Click in the large color window
and use the upper arrow (4) to scroll left or right in order to at-
tain the desired saturation. Use the left arrow (5) to scroll up or
down to set the color brightness. With a little practice you can
specify your desired color by simultaneous use of both arrows.
The intersection point of both arrows (if you imagine them ex-
tending until they touch within the box) indicates the selected
color, which is always displayed to the right in the rectangle
(6). Clicking on the left trackball button confirms the setting.
You can also click directly on the color you wish without
having to use the arrow keys, by simply clicking on the desired
color within the color window (3). The color that you selected is
at the same time displayed in the top left color button (9) for as
long as the button remains activated.
Beneath it you will see five other color buttons/memory
buttons (10), which allow you to select frequently-used colors
quickly and conveniently. To assign your preferred colors to
the memory buttons, first activate a memory button and then
select a color in the big color window. Once the required color
is assigned to the memory button, activate another memory
button or the upper color button (9).
In many cases (e.g. when titling) the color box provides the
Alpha option (7). Here you let the desired color shine through
your motif displayed on the right (6), (the Eiffel tower is shown
here as an example). You can specify the alpha value in per-
cent by moving the scroll bar. The lower the percent value the
more transparent your selected color and the more clearly your
motif shines through.
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