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Chapter 4
Should you decide not to insert the sample, simply click the
right trackball button once.
Freely moving audio samples
In addition to the existing possibility to move sound samples
inside a sound track (Range button), it is now also possible to
move them around freely.
In order to do this, you should click on the little button at the
center on top of the sample you want to move. This will open a
menu in which you can select what you want to do, the sample
menu. Select the first option “move free” (we’ll talk about the
other options later). The sample is the removed from the track
and you get a different pointer, the one that was described
previously when we were talking about inserting new samples.
It will also behave the same way as described previously. You
can now move the pointer and insert the sample somewhere
else.
Click on the right button to cancel this procedure - the sample
will now return to the location where it was before. Samples
that have been trimmed, do not change when they are being
moved around. Should you want to lengthen a sample that had
previously been shortened (automatically), you should use the
Range function.
Audio samples
The upper half of the view contains the sound curve of the
recording or the sound sample. The lower half displays the
sound envelope of the samples. This is where the changes are
carried out, by setting points.
Note: These new type of sound view is only available in the
timeline view.
Audio that has been inserted, usually no longer has to be
calculated. When played, it is played the way it sounds when it
is mixed with the other sound tracks. Only when sound effects
such as tone control and surround are used must the affected
parts still be calculated. The sound must also be calculated for
export via Firewire or for DVD burning, since only one sound
track can be used with these media.
Sample menus
You can see a menu icon in the middle of the active (clicked
upon) sample. Use this to access additional sound editing
functions. You should click on the sound sample you want to
work with. This will call up the corresponding menu.
increases the display of the others and makes it easier to work
with them. It is therefore advisable to deactivate unused tracks
or tracks on which you are currently not working. Hidden
tracks remain active and will be taken into account when you
play or finalize your work.
8. The upper part of this output field contains information
about the active sample. In addition to the name and the
length of the sample, the sound volume is also displayed, if it
has been changed.
The lower part of the field contains also several bits of informa-
tion. This is where you will see the time code during playback,
the position of a sound sample while you are moving it and
when you change the sound envelope, it will contain its level
and position.
Inserting sound samples
Use the “Insert” button to insert new samples from the bin
(music, comments, noise) in one of the sound tracks.
Click on this button to open the bin. Select a sound sample
and confirm by clicking on OK. The window closes and you get
a different pointer. You now no longer only move the red arrow
over the screen, but also a stylized sound sample. (The length
and the look do not correspond to those of the selected sound
sample).
When you move the pointer over one of the sound tracks, it will
automatically be activated. When you leave the sound track
area, left or right, the timeline will automatically scroll in the
corresponding direction.
The sound sample can only be inserted in a free spot if you go
to that location and click on the left button. The current inser-
tion position (left side, arrowhead) is indicated right in the info
field. At the top right of the preview image, there is an indica-
tor that shows the current image position of where the sound
sample currently is.
When you insert a sample, its start will stop against the end
of other sound samples or the yellow guide line. This way, it
becomes a lot easier to accurately position the sample. When
you drop a sound sample on top of another one, it will be posi-
tioned directly behind it, as long as there is room. This makes
it a lot easier to put several samples behind one another.
When a sample is dropped in a free spot which is shorter than
the sample, the sample will automatically be trimmed at the
end.
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